About

About me

Hello, I'm Nina, a seasoned Digital Designer with over 19 years of experience in digital products, including 8 years focused exclusively on UI and UX for games across various platforms.

Originally from Germany, I studied Communication Design before moving to New York City in 2009. I spent nearly a decade at Rockstar Games, working on titles including Grand Theft Auto and Red Dead Redemption, and today, I am living the dream working on the Diablo Franchise with Blizzard Entertainment in Southern California. 

I'm a logical problem solver as well as a naturally empathetic person. I'm genuinely curious about how people think, what they need, and where they may get stuck. I like asking questions, testing ideas early, and making mistakes while it's still easy to fix. I'd rather learn quickly and change direction, than spend weeks perfecting the wrong solution. 

My passion for Game UX Design stems from my fascination with player psychology, and I'm constantly seeking new challenges that push me to think outside the box. I strongly believe in the value of knowledge sharing and thrive in low-ego environments where collaboration and learning together are encouraged.

Beyond my work, I enjoy flying dual-line kites, practicing yoga, weight lifting, and generally spending time outdoors. I'm also a student pilot, constantly exploring new horizons and taking on new challenges.

Nina

Illustration by Anna Fehr

Experience

Skills

Blizzard
SkyMavis
Rockstar
Spongecell
LP

Senior UX Designer at Blizzard Entertainment

May 2024 - Present  |  Irvine, CA

Diablo Immortal (Windows, iOs, Android)

Senior UX Designer at Sky Mavis

Nov 2022 - Apr 2024  |  Remote

Axie Infinity: Origins (Windows, Mac, iOs, Android)

Senior UX Designer at Rockstar Games

May 2012 - Oct 2022  |  New York City, US & Edinburgh, UK

Senior UX Designer on the upcoming GTA game

Senior UX Designer on Red Dead Online (PS4, Xbox, PC, Stadia)

UX/UI Designer on Red Dead Redemption 2 (PS4, Xbox, PC, Stadia)

UX/UI Designer on Grand Theft Online (PS4, Xbox, PC, Mobile, Web)

UX/UI Designer for Social Club (Web)

Interaction Designer at Spongecell

May 2009 - Apr 2012  |  New York City, US & Munich, DE

Interactive banner ads for Fortune 500 clients (Flash, HTML5)

Interaction Design Intern at Liquid Protocol

Aug 2008 - Feb 2009  |  Sydney, AU

MTV Australia (Web, Flash)

Kit & Kaboodle (Web, Flash)

UX Design & Strategy

Game Systems Design

Interaction Design

Accessibility

Design Thinking

Heuristic Evaluation

User-centered Design

Multi-platform Design

Information Architecture

Usability Testing

Wireframing

Prototyping

Visual Design

Creative Problem-Solving

Workshop facilitation 

Leadership

Mentorship

 

Tools

Figma

Unreal Engine

Adobe Creative suite

Google Docs Editor suite

Confluence

Jira

Education

GA
Interaction Design Foundation logo
mhmk_logo

General Assembly

Dec 2021 - Mar 2022

User Experience Design

Interaction Design Foundation

Feb - July 2014

Human Computer Interaction

Hochschule Macromedia | Macromedia University of Applied Sciences

2006 - 2009

Bachelor of Arts in Media Production & Communication Design

©2026 Nina Ho, all rights reserved