About

About me

Hello, I'm Nina.

Originally from Germany, I got my Bachelor's in Communication Design before moving to New York City in 2009 to try my luck. Luck turned into fate, and I spent nearly a decade at Rockstar Games working on many of their renowned titles. Today, I am a Senior UX Designer at Blizzard Entertainment in Southern California. 

I'm a logical problem solver as well as a naturally empathetic person. I'm drawn to complex game systems and the challenge of making them feel intuitive to players. I'm naturally curious about how people think, what they need, and where they get stuck. I like asking questions, testing ideas early, and finding practical solutions that balance player needs, design goals, technical constraints and business needs.

My passion for Game UX Design stems from my fascination with player psychology, and I'm constantly seeking new challenges that push me to think outside the box. Over the years, I've also naturally taken on broader UX leadership through design direction, mentorship, and cross-disciplinary collaboration. I strongly believe in the value of knowledge sharing and thrive in low-ego environments where collaboration and learning together are encouraged.

Beyond my work, I enjoy flying dual-line kites, practicing yoga, weight lifting, and generally spending time outdoors. I'm also a student pilot, constantly exploring new horizons and taking on new challenges.

Nina

Illustration by Anna Fehr

Experience

Skills

Blizzard
SkyMavis
Rockstar
Spongecell
LP

Senior UX Designer at Blizzard Entertainment

May 2024 - Present  |  Irvine, CA

Diablo Immortal (Windows, iOs, Android)

Senior UX/UI Designer at Sky Mavis

Nov 2022 - Apr 2024  |  Remote

Axie Infinity: Origins (Windows, Mac, iOs, Android)

Senior UX Designer at Rockstar Games

May 2012 - Oct 2022  |  New York City, US & Edinburgh, UK

Senior UX/UI Designer on the upcoming GTA game

Senior UX/UI Designer on Red Dead Online (PS4, Xbox, PC, Stadia)

UX/UI Designer on Red Dead Redemption 2 (PS4, Xbox, PC, Stadia)

UX/UI Designer on Grand Theft Online (PS4, Xbox, PC, Mobile, Web)

UX/UI Designer for Social Club (Web)

Interaction Designer at Spongecell

May 2009 - Apr 2012  |  New York City, US & Munich, DE

Interactive banner ads for Fortune 500 clients (Flash, HTML5)

Interaction Design Intern at Liquid Protocol

Aug 2008 - Feb 2009  |  Sydney, AU

MTV Australia (Web, Flash)

Kit & Kaboodle (Web, Flash)

Game UX/UI
UX Strategy
Game Systems Design
Interaction Design
Live-Service UX
Information Architecture
User Flows
Wireframing
Prototyping
UX Documentation
Design Systems
Accessibility
User Research
Usability Testing
Cross-Platform Design
Cross-Disciplinary Collaboration
Design Leadership
Mentorship

Tools

Figma

Unreal Engine (familiarity)

Adobe Creative Suite

Miro

Jira

Confluence

Education

GA
Interaction Design Foundation logo
mhmk_logo

General Assembly

Dec 2021 - Mar 2022

User Experience Design

Interaction Design Foundation

Feb - July 2014

Human Computer Interaction

Hochschule Macromedia | Macromedia University of Applied Sciences

2006 - 2009

Bachelor of Arts in Media Production & Communication Design

©2026 Nina Ho, all rights reserved