
About me
Hello, I'm Nina, a seasoned Digital Designer with over 19 years of experience in digital products, including 8 years focused exclusively on UI and UX for games across various platforms.
Originally from Germany, I studied Communication Design before moving to New York City in 2009. I spent nearly a decade at Rockstar Games, working on titles including Grand Theft Auto and Red Dead Redemption, and today, I am living the dream working on the Diablo Franchise with Blizzard Entertainment in Southern California.
I'm a logical problem solver as well as a naturally empathetic person. I'm genuinely curious about how people think, what they need, and where they may get stuck. I like asking questions, testing ideas early, and making mistakes while it's still easy to fix. I'd rather learn quickly and change direction, than spend weeks perfecting the wrong solution.
My passion for Game UX Design stems from my fascination with player psychology, and I'm constantly seeking new challenges that push me to think outside the box. I strongly believe in the value of knowledge sharing and thrive in low-ego environments where collaboration and learning together are encouraged.
Beyond my work, I enjoy flying dual-line kites, practicing yoga, weight lifting, and generally spending time outdoors. I'm also a student pilot, constantly exploring new horizons and taking on new challenges.

Illustration by Anna Fehr
Experience
Skills





Senior UX Designer at Blizzard Entertainment
May 2024 - Present | Irvine, CA
Diablo Immortal (Windows, iOs, Android)
Senior UX Designer at Sky Mavis
Nov 2022 - Apr 2024 | Remote
Axie Infinity: Origins (Windows, Mac, iOs, Android)
Senior UX Designer at Rockstar Games
May 2012 - Oct 2022 | New York City, US & Edinburgh, UK
Senior UX Designer on the upcoming GTA game
Senior UX Designer on Red Dead Online (PS4, Xbox, PC, Stadia)
UX/UI Designer on Red Dead Redemption 2 (PS4, Xbox, PC, Stadia)
UX/UI Designer on Grand Theft Online (PS4, Xbox, PC, Mobile, Web)
UX/UI Designer for Social Club (Web)
Interaction Designer at Spongecell
May 2009 - Apr 2012 | New York City, US & Munich, DE
Interactive banner ads for Fortune 500 clients (Flash, HTML5)
Interaction Design Intern at Liquid Protocol
Aug 2008 - Feb 2009 | Sydney, AU
MTV Australia (Web, Flash)
Kit & Kaboodle (Web, Flash)
UX Design & Strategy
Game Systems Design
Interaction Design
Accessibility
Design Thinking
Heuristic Evaluation
User-centered Design
Multi-platform Design
Information Architecture
Usability Testing
Wireframing
Prototyping
Visual Design
Creative Problem-Solving
Workshop facilitation
Leadership
Mentorship
Tools
Figma
Unreal Engine
Adobe Creative suite
Google Docs Editor suite
Confluence
Jira
Education



General Assembly
Dec 2021 - Mar 2022
User Experience Design
Interaction Design Foundation
Feb - July 2014
Human Computer Interaction
Hochschule Macromedia | Macromedia University of Applied Sciences
2006 - 2009
Bachelor of Arts in Media Production & Communication Design