
About me
Hello, I'm Nina.
Originally from Germany, I got my Bachelor's in Communication Design before moving to New York City in 2009 to try my luck. Luck turned into fate, and I spent nearly a decade at Rockstar Games working on many of their renowned titles. Today, I am a Senior UX Designer at Blizzard Entertainment in Southern California.
I'm a logical problem solver as well as a naturally empathetic person. I'm drawn to complex game systems and the challenge of making them feel intuitive to players. I'm naturally curious about how people think, what they need, and where they get stuck. I like asking questions, testing ideas early, and finding practical solutions that balance player needs, design goals, technical constraints and business needs.
My passion for Game UX Design stems from my fascination with player psychology, and I'm constantly seeking new challenges that push me to think outside the box. Over the years, I've also naturally taken on broader UX leadership through design direction, mentorship, and cross-disciplinary collaboration. I strongly believe in the value of knowledge sharing and thrive in low-ego environments where collaboration and learning together are encouraged.
Beyond my work, I enjoy flying dual-line kites, practicing yoga, weight lifting, and generally spending time outdoors. I'm also a student pilot, constantly exploring new horizons and taking on new challenges.

Illustration by Anna Fehr
Experience
Skills





Senior UX Designer at Blizzard Entertainment
May 2024 - Present | Irvine, CA
Diablo Immortal (Windows, iOs, Android)
Senior UX/UI Designer at Sky Mavis
Nov 2022 - Apr 2024 | Remote
Axie Infinity: Origins (Windows, Mac, iOs, Android)
Senior UX Designer at Rockstar Games
May 2012 - Oct 2022 | New York City, US & Edinburgh, UK
Senior UX/UI Designer on the upcoming GTA game
Senior UX/UI Designer on Red Dead Online (PS4, Xbox, PC, Stadia)
UX/UI Designer on Red Dead Redemption 2 (PS4, Xbox, PC, Stadia)
UX/UI Designer on Grand Theft Online (PS4, Xbox, PC, Mobile, Web)
UX/UI Designer for Social Club (Web)
Interaction Designer at Spongecell
May 2009 - Apr 2012 | New York City, US & Munich, DE
Interactive banner ads for Fortune 500 clients (Flash, HTML5)
Interaction Design Intern at Liquid Protocol
Aug 2008 - Feb 2009 | Sydney, AU
MTV Australia (Web, Flash)
Kit & Kaboodle (Web, Flash)
Game UX/UI
UX Strategy
Game Systems Design
Interaction Design
Live-Service UX
Information Architecture
User Flows
Wireframing
Prototyping
UX Documentation
Design Systems
Accessibility
User Research
Usability Testing
Cross-Platform Design
Cross-Disciplinary Collaboration
Design Leadership
Mentorship
Tools
Figma
Unreal Engine (familiarity)
Adobe Creative Suite
Miro
Jira
Confluence
Education



General Assembly
Dec 2021 - Mar 2022
User Experience Design
Interaction Design Foundation
Feb - July 2014
Human Computer Interaction
Hochschule Macromedia | Macromedia University of Applied Sciences
2006 - 2009
Bachelor of Arts in Media Production & Communication Design